Memory Information Technology

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Memory Information Technology


E-commerce is that the activity of shopping for or mercantilism of merchandise on on-line services or over the web. Electronic commerce attracts on technologies like mobile commerce, electronic funds transfer, provide chain management, net selling, on-line dealings process, electronic knowledge interchange (EDI), inventory management systems, and automatic knowledge assortment systems.

Modern electronic commerce generally uses the planet Wide net for a minimum of one a part of the transaction’s life cycle though it should conjointly use alternative technologies like e-mail. Typical e-commerce transactions embrace the acquisition of on-line books (such as Amazon) and music purchases (music transfer within the sort ofdigital distribution like iTunes Store), and to a less extent, customized/personalized on-line store inventory services.[1] There ar 3 areas of e-commerce: on-line merchandising, electronic markets, and on-line auctions. E-commerce is supported by electronic business.[2]

E-commerce businesses can also use some or all of the followings:

Online buying retail sales direct to customers via websites and mobile apps, and informal commerce via live chat, chatbots, and voice assistants[3]
Providing or collaborating in on-line marketplaces, that method third-party business-to-consumer or consumer-to-consumer sales
Business-to-business shopping for and selling;
Gathering and mistreatment demographic knowledge through net contacts and social media
Business-to-business (B2B) electronic knowledge interchange
Marketing to prospective and established customers by e-mail or fax (for example, with newsletters)
Engaging in pretail for launching new merchandise and services
Online money exchanges for currency exchanges or commerce functions.